Everhold
Entities
The people, places, groups, objects, creatures, and events that make up your world. Click any entity to see its full page.
Aurelian Vale
Last Cartographer of the Deep Empire — a navigator who maps the sentient sea's shifting moods and guards the archive-key to the drowned capital.
Orin Tidecaller
A young Veilborn who can hear the sea's whispers more clearly than anyone alive — and whom the sea seems to answer.
Seraphine Duskmantle
Commander of the Red Choir's enforcement arm — a former Veilborn diver who turned her knowledge of the deep into leverage.
The Great Drowning
The cataclysm that consumed the Deep Empire — not a natural disaster but an awakening of the sentient sea.
The Glass Anchorage
The central floating citadel of Everhold — built from crystallized sea-spray and salvaged observatory panes, where light itself serves as law.
The Veilborn
A pressure-adapted people who survived the Great Drowning by descending rather than ascending — and who now live between the surface world and the sentient sea.
The Drifting Seminary
A sacred citadel devoted to interpreting the sentient sea's moods — part temple, part observatory, part diplomatic neutral ground.
The Red Choir
A mercantile order that trades in memory contracts and maritime debt — the true financial power behind Everhold's floating economy.
The Abyssal Gate
A deep-sea passage to the drowned capital — guarded by the Veilborn and feared by surface dwellers.
The Drowning Market
A half-submerged bazaar on the eastern rings where merchants negotiate with the sea itself for salvage rights.
The Tide Crown
An ancient interface from the Deep Empire that can command submerged infrastructure — and possibly raise or permanently drown the old capital.
The Rust Shallows
A lawless ring of decommissioned platforms on the outer edge — haven for smugglers, exiles, and those the sea has rejected.
The Iron Lattice
A military citadel forged from salvaged warship hulls — the armed fist of the Tide Council and Everhold's first line of defense.
The Drowned Codex
A waterproof tome containing the Deep Empire's final administrative records — including the blueprints for infrastructure the Tide Crown controls.
The Tide Council
The governing body of Everhold — an uneasy coalition of citadel leaders who balance power between military force, diplomacy, and the sea's will.
