Everhold
Entities
The people, places, groups, objects, creatures, and events that make up your world. Click any entity to see its full page.
The Glass Anchorage
The central floating citadel of Everhold — built from crystallized sea-spray and salvaged observatory panes, where light itself serves as law.
The Drifting Seminary
A sacred citadel devoted to interpreting the sentient sea's moods — part temple, part observatory, part diplomatic neutral ground.
The Abyssal Gate
A deep-sea passage to the drowned capital — guarded by the Veilborn and feared by surface dwellers.
The Drowning Market
A half-submerged bazaar on the eastern rings where merchants negotiate with the sea itself for salvage rights.
The Rust Shallows
A lawless ring of decommissioned platforms on the outer edge — haven for smugglers, exiles, and those the sea has rejected.
The Iron Lattice
A military citadel forged from salvaged warship hulls — the armed fist of the Tide Council and Everhold's first line of defense.
