
Your World.
Alive.
A complete guide to every feature — from creating your first world to playing inside it. Worldbuilding, combat, NPCs, quests, building, character customization, AI generation, and everything in between.
When you create a new world, you have two options:
Describe a concept — like “a dying world where the last city floats above an ocean of ash” — and the AI generates everything: a world name, description, 8-12 entities (characters, locations, factions, artifacts, species), a timeline with multiple eras and events, and all the relationships between them. It takes about 30 seconds.
Everything is editable. AI gives you a starting point. You can change names, rewrite backstories, delete things you don't like, and add new content. Nothing is locked.
Start with an empty world and build everything yourself. Create entities one by one, write their lore, define relationships, add timeline events, and organize everything into eras. Full control from the start.
You can also mix both approaches — generate a world with AI, then manually add, edit, or remove whatever you want.
Entities are the building blocks of your world — every person, place, group, object, creature, and major event. There are six types:
The people in your world. Heroes, villains, rulers, merchants, rebels. Each gets a full profile page with backstory paragraphs, custom facts (like “Age: 34” or “Title: Exiled Prince”), and tags for filtering.
Cities, mountains, ruins, taverns, temples — anywhere that matters. They appear as markers on the map and in Explore mode.
Organized groups with shared goals. Kingdoms, guilds, cults, rebel alliances. Factions can own territory on the map.
Important objects. A legendary sword, a cursed ring, a sacred scroll — items that matter to your lore.
Races and creatures. Elves, dragons, sentient mushrooms — whatever lives in your world.
Major occurrences treated as entities — a war, a plague, a discovery. These also appear on the timeline.
Relationships are connections between any two entities. “Kael leads The Iron Guard.” “The Sunblade was forged in Mount Ashara.” “The Northern Kingdom is allied with The Merchant Guild.”
You define who or what is connected and write a short label describing the connection. Relationships are bidirectional — if Kael leads The Iron Guard, you'll see that link from both entity pages.
All connections get visualized on the Connections page — an interactive visual map where every entity is a dot and every connection is a line. Hover over any entity to see its connections light up while everything else dims. Click one to go to that entity's page.
The timeline is your world's history — a chronological list of events grouped by era.
Eras are time periods that divide your history. Think “The First Age,” “The Age of Ruin,” “The Modern Era.” Each era has a title, a description, a color, and a date range (like “Year 0 – Year 340”). They're shown as colored segments on the era filter — a timeline bar that appears at the top of the Map and Connections pages.
Events are things that happened. A battle, a coronation, a natural disaster. Each event has a title, date label, summary, description of how it changed the world, and which entities were involved (with roles like “victor,” “founder,” or “casualty”).
Every event on the timeline has two action buttons:
This lets you seamlessly move between views: read about a battle on the timeline, see where it happened on the map, then see who was involved on the graph.
These are three different ways to see your world. They're all reading the same data but showing it differently.
Explore mode is a full 2D game inside your world. It generates procedural terrain and turns your world into a playable experience with multiple zones, NPCs, combat, quests, building, vendors, and economy. Move with WASD or arrow keys, attack with SPACE, interact with E, and build with B. See the Gameplay section below for full details.
A bird's-eye view of the same terrain. You can see all entity markers at once, zoom and pan freely, and use the search to find specific entities. The map also supports:
An interactive visual map showing every entity as a dot and every connection as a line. Dots are color-coded by entity type. Hover to highlight connections, click to navigate. The era filter hides entities and connections that don't exist during the selected era.
Every world you create is a playable 2D game. Explore mode isn't just a viewer — it's a full game with combat, NPCs, quests, vendors, economy, and progression. Here's everything that's in the game:
There are three explorable zones, each with different gameplay:





Press SPACE to attack in the direction you're facing. Enemies have AI behavior states: idle, chase, attack, hurt, and death. Damage numbers float above targets. You earn gold from kills.


25+ named NPCs appear across all zones with E-key interaction. Each NPC has progression-aware dialogue — what they say changes based on what you've done. Press 1, 2, or 3 for dialogue choices.
NPCs give you quests with gold and resource rewards. Quest progress persists across zone transitions and sessions.
Gold comes from combat kills, quest rewards, and loot chests. Spend it at vendors:
Health potions auto-heal on purchase. Buff items have duration effects.
Press C to open the character picker. Choose from 28 playable characters across two categories:
Each character can be recolored with a hue-shift slider or preset color swatches — giving you hundreds of visual combinations. You can also set a custom display name (up to 20 characters) that appears above your character in the world.
Passive animals wander the world: sheep in the hub and grassland, wildlife in the village. Birds, butterflies, frogs, ducks, and nature particles add atmosphere. Campfire smoke, chimney smoke, animated lamps, and fireflies bring the world to life.
World owners can place structures in their world. Press B to open the build menu.
Buildings you place attract named NPC residents who move in and become part of the world. Each resident has a unique role, dialogue that reacts to your progress, and some offer quests:

This is where your world starts to feel alive. AI Storytelling lets the AI write what happens to one of your characters — generating stories as if the character is living their life while you're away.
Once a session is active, click “Write Next Story” to have the AI generate a story — a short narrative about what the character did. The AI reads the character's full context: their backstory, personality, relationships, history, other characters in the world, locations, and your constraints. Then it writes something appropriate — a journal entry, an encounter, a discovery, a conversation.
The Story Queue page is where AI-generated stories land — each with a “Pending” status, waiting for you to decide what happens.
Each story has a type (Journal, Encounter, Travel, Conversation, Discovery, Rumor, Relationship Shift, or Minor Event), a title, the full narrative text, and optionally proposed changes — things the AI suggests should become official, like:
Create a world in 30 seconds with AI, then walk in and play. Or start from scratch.